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Thread: fixing an enemy collision

  1. #1
    Clicker Fusion 2.5 Developer
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    fixing an enemy collision

    how do i make the ghost fly over the alligator without changing much of the code? since the ghost can fly i want it to fly over the alligator, how would i do that?
    Application 3.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleUniversal Windows Platform Export Module

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    Try collisions and overlaps have to act independently from the group you have them in. So, no collision or overlap with two Group.Bads.

  3. #3
    Clicker

    Fusion 2.5Android Export Module

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    Split the enemies into 2 groups.

    Use group "Bad" for everything you're doing at the moment minus movement. Move the movement code to a new group and apply that group to all enemies. Make sure the ghost does not have the "Bad" group applied to it - since it doesn't need collisions.

    MFA attached.

    Changes:
    Added enemy group to Alligator
    Added enemy group to Ghost
    Removed BAD group from Ghost
    Changed like 48 to affect Enemy Group instead of BAD Group

    Is this what you were looking for?
    Attached files Attached files

  4. #4
    Clicker Fusion 2.5 Developer
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    not exactly but i decided to keep it the way it was before. thanks for the help tho!

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