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Thread: Collision between player and plane property not change, when create object by using l

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    Collision between player and plane property not change, when create object by using l

    Collision between player and plane property not change, when create object by using loop. (Floor and player)
    Collision work when object collision set in last line in 123.list but not work when set in different line Why ??
    Collision work.jpg
    Collision not work.jpg
    https://www.dropbox.com/s/if4ruw1jje...ision.mp4?dl=0
    Collision On and of set at 16 i.e. Element$( "String tokenizer_Obj", 16 )
    https://www.dropbox.com/s/28qjtn0l01...Patel.rar?dl=0

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    no idea what version your running but wont load on my 292.26 version

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    Ctf 292.26

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    Quote Originally Posted by Triadian View Post
    no idea what version your running but wont load on my 292.26 version
    My version is CTF 292.26

    Triadian, any solution ??

  5. #5
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    Triadian, on loop every Properties of Firefly Node - Primitive set but collision (on) not set when line other then last, why ?
    Similar problem for other object ( I test Firefly Node - Animated Mesh, Firefly Node - Water, Firefly Node - Particle System) collision to Primitive.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    i cant load your example so i cant look at it

    i asked Kisguri and Yves to see why - but it loads fine on their machines

  7. #7
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    Quote Originally Posted by Triadian View Post
    i cant load your example so i cant look at it

    i asked Kisguri and Yves to see why - but it loads fine on their machines
    To my mind, they have tested without changing the line. In example, last line set collision (in 123.list) so it work in machines. Plz, last line position change (in 123.list), and test it.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Quote Originally Posted by pradeep View Post
    To my mind, they have tested without changing the line. In example, last line set collision (in 123.list) so it work in machines. Plz, last line position change (in 123.list), and test it.
    i think you mis-understood my statement, they didnt test your game - they tested if it would load into clickteam fusion.

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