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Thread: Timer is not working the way I intended

  1. #1
    Clicker

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    Timer is not working the way I intended

    So, I'm currently working on a FNaF fan game. I added a bar at the bottom that, when the cursor is place on it, has the player "turn around". Of course, I want to avoid bugs, so I added a timer that would hide the bar for exactly 1 second after it was activated. When I touch the bar, it turns the player around, and makes the bar disappear (like it's supposed to). However, it doesn't reappear. How can I fix this?

    For more context:

    All of this is on the same frame.

    The bar is an active object called turn_Around.

    Here is the string of events:

    Mouse cursor over turn_Around: Set Y position of turn_Around to 2000, fire event "reappear" after 1 second.
    On timer event "reappear": Set Y position of turn_Around to 1018.

  2. #2
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    I think your problem is that under runtime options for turn_around you have "destroy object if too far from frame" checked on so turn that off or don't make it move down so far

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