I have this horrible ghosting/blurring issue going on when I move an active object.
When the object is in motion, there's this horrible distortion.
I've tried all the different direct x renders, software rendering, Vsync on/off, changed the frame and window resolution to a standard resolution etc.
I've even changed the refresh rate on my monitor.
The position of the active is updates on a fast loop to always position to an invisible marker.
Any more than 1 pixel at a time per loop cycle, I get the issue.
I've tried it outwith the loop and same deal.
1 pixel at a time fine, more than 1, the issue.
I also dumped the fast loop and tried a traditional x=x+3.
Still get the issue.
When you record with shadow play, the blur is not as pronounced but there is a shake, with slight blurring.
The blurring is more pronounced on the monitor.
If I get rid of the shake, I will get rid of the blur on my monitor.
Please see the 2 examples below.
Any help would be appreciated as I can't seem to suss what's wrong.
https://www.dropbox.com/s/xok4hpkrrg...wplay.mp4?dl=0 - Shadow play recording.
https://www.dropbox.com/s/moweluec98...phone.mp4?dl=0 - Phone recording so you can see what I see.