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Thread: Build 292.28 - Beta version

  1. #31
    Clickteam Clickteam

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    Quote Originally Posted by piscesdreams View Post
    I just ran a comparison of my latest demo build on VirusTotal from 292.26 vs 292.28 of the same build and got 8 false positives vs 1 false positive, respectively. My demo's build went from 354mb to 431mb. Could that be the "compress runtime" difference?
    Good catch! Not sure what's the reason, this is not normal, I do notice a significant difference too on a large EXE (250 Mb instead of 230), I'm investigating.

  2. #32
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    I don't have a recent increase - but I didn't build anything on 292.26 - this is just comparing to what I have on my hard drive - there's a decrease in size overall from May 2020.

    Nov 2019 - 15 579kb
    May 2020 - 17 454kb (I think this is when I was testing 2.5+ for the first time)
    Oct 2020 - 17 198kb DX 9
    Oct 2020 - 23 786kb DX 11

    Game 2

    Nov 2019 - 38 216kb
    May 2020 - 51 546kb
    Oct 2020 - 44 566kb (dx 9)
    Oct 2020 - 50 727kb (dx 11)

    Unless it's a particular extension.

  3. #33
    Clickteam Clickteam

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    OK, actually the bug was in the build 292.26, the "Optimize image size in RAM" option was not correctly handled in this build, due to an outdated file. This is this line in the build 292.27 change log:

    - Editor: DirectX 11 mode, opaque images were incorrectly built, causing bigger loading times.

    Apparently it was more than a problem with opaque images, unlike what I thought.

    So the bigger size is due to the "Optimize image size in RAM" option and it's normal (it gives the same size with the build 292.22). With this option images are less compressed to favor faster decompression, faster loading time and smaller RAM use.

  4. #34
    Clickteam Clickteam

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    There is another problem with the build 292.27 (and 292.28), one of the changes done to try to avoid false positives caused the runtime not to be compatible with Windows XP anymore, I'll revert back this change and I'll release the build 292.29 tomorrow (other changes have been done to try to prevent false positives in this build).

  5. #35
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
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    Quote Originally Posted by Yves View Post
    OK, actually the bug was in the build 292.26, the "Optimize image size in RAM" option was not correctly handled in this build, due to an outdated file. This is this line in the build 292.27 change log:

    - Editor: DirectX 11 mode, opaque images were incorrectly built, causing bigger loading times.

    Apparently it was more than a problem with opaque images, unlike what I thought.

    So the bigger size is due to the "Optimize image size in RAM" option and it's normal (it gives the same size with the build 292.22). With this option images are less compressed to favor faster decompression, faster loading time and smaller RAM use.
    Got it! Thanks for all you do, Yves!

  6. #36
    Clickteam Clickteam

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    Quote Originally Posted by Yves View Post
    There is another problem with the build 292.27 (and 292.28), one of the changes done to try to avoid false positives caused the runtime not to be compatible with Windows XP anymore, I'll revert back this change and I'll release the build 292.29 tomorrow (other changes have been done to try to prevent false positives in this build).
    This is fixed, the build 292.29 is now available (beta).

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