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Thread: Optimal way for many different parallax objects in large levels?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)
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    Question Optimal way for many different parallax objects in large levels?

    I'm trying to get my head around the parallax system and I have created four new layers for this sole purpose.
    However, even if I tick the box "Wrap Horizontally", the object doesn't appear to the right when it's leaving the left side. I thought then that perhaps, it would instead appear at the very right. That is, at my levels furthermost right edge, but it didn't appear there either.
    I also tried to set Virtual Height/Width to -1, but sadly, that didn't solve anything.
    I also tried the Parallaxer extension, but that didn't work as it just crashed Fusion completely when I tried to insert the Parallaxer object into my game.

    I have tried to follow many different tutorials. But in these tutorials, the paralaxxing object is as large as the whole level, which to me, just seems extremely unefficient, plus, I don't really want four different active objects in the size of ~200x8000 pixels since the actual repeating pattern is only 400 pixels in width at most.

    I had a working parallax system earlier which used the "Background System Box". (https://community.clickteam.com/threads/107545-Can-t-create-the-quot-Background-System-Box-quot-object-anymore)
    But this is not supported anymore and as such, I can't really use it.
    The Background System Box worked as if it was an active object that had the ability to also be set as a repeating pattern, which made it easy to use for parallaxing backgrounds.

    Is there any solid way to have a parallax background system without using active objects as wide as my whole level?

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    Clicker Fusion 2.5

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    de combien est la taille de la fenetre visible?

  3. #3
    Clicker Fusion 2.5

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    parralax small actif.mfa

    voici une solution sur une fenetre de 640 x 480, a adapter a tes besoins

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    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)
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    Thanks for the answer!

    However, the "Parallaxer Object" seems to have begun to work for me now. It crashed once more when I tried it, but the second time I tried it worked. That object was pretty much perfect for my needs.
    The only downside to the Parallaxed Object that I can see is that I don't think it's possible to use any transparancy in those images without getting another "parallax"-effect from the image itself.

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