Quote Originally Posted by Linky View Post
I know it's not very ideal but I think that is only way of solving the problem at the moment is to load images when only needed via a loop and have basic custom animation engine:

This is a pretty basic example I did before on how to load animations to an active object:

Hope that atleast help you a bit
Appreciate it, will probably be tough for it to help in this situation. The main issue is there being a cap on images allowed in the engine, but will see if I can make something work here to save some image real estate with something for the animations in the game.