Can you please explain what happens when you try to open the first level?
Maybe a short video?
Can you please explain what happens when you try to open the first level?
Maybe a short video?
Hey Volt.
Yes, in addition to sounds stutter on all devices (newer ones - it's barely noticeable), I also get preloaded looped long sounds to restart prematurely, after 5-10 seconds, instead of completing a complete 60-90 seconds play and then restarting.
I think preloading long sounds is bad practice anyway...
It seems like some of the sounds in my game do not cause the stutter, and some does. Even on 192kbps ogg, some still create a minor stutter, the heavier the game and the slower the device, it'll be more noticable.
ALL OF THE SOUNDS in Dobermann's "Firefighter" do not cause any stuttering at all.
I'm DYING to understand what's the difference between the ones that cause a stutter and the ones that don't.
Maybe it's their original bitrate before compressing, maybe it's their original format, I've no idea... :-/
Try to optimize their size with audacity? I did that once so all the sounds are low size. I also cut blank in every samples.
j'ai longtemps chercher a optimiser pour android, en suivant tout les conseils possible, il n'y a que 3 qui changent vraiment la difference:
utiliser des groupes activés / désactivés
utilisé des evenement parents/enfant dans les boucles + la fonction "break"
et surtout: mettre le moins d'actif et de decors possible, pour cela il faut remplacer les differents petits decors utilisés par une grosse image composée de tout les decors, (j'ai créé un petit programme sous fusion qui enregistre la scene complete en une grosse image bmp)
Hé Fred, merci. J'ai implémenté les 3 méthodes que vous avez mentionnées, mais j'ai encore du bégaiement sur les appareils plus anciens. J'ai des éléments de scène uniques, et je n'ai pas créé tout le niveau en 1 graphique, j'ai chaque plate-forme en 1 actif (quelle que soit la taille).
il y a combien d'actifs?
moi je met toujours un compteur et la ligne "change le compteur pour framerate" comme ça sur android je peux voir le framerate
here are the windows that appear to me, first the tutorial, then the choice of the level and finally when I click on the island a background and nothing else. advertising seems to interfere a bit, I would use video rewards if possibleScreenshot_20201112_212858_com.yaronfrezi.shapeshifter.jpgScreenshot_20201112_213011_com.yaronfrezi.shapeshifter.jpgScreenshot_20201112_213023_com.yaronfrezi.shapeshifter.jpg
Thanks, it appears you phone does not scroll the frame at all. On the practice levels all the level is on top left of frame, no scrolling needed. On the first level its lower and your phone doesn't scroll. If "set display x / y to" doesn't work on your phone, there's nothing I could do about it, its something for @Fernando to fix...
it happens on both phones I own. on both the old and the new one