ah ok moi j'ai jamais eu ce probleme, plus l'appareil est ancien et plus ça peut ramer... tu as essayé de changer "charger a la demande / précharger" dans l'editeur de données des sons?
THere is absolutly no difference between wav or ogg, excpt the final file size. Maybe it's the fault of the Nokia 3.1. I don't know... I don't really like this device, but it's the only one i have with Android 10.What is strange is that if i set samples on OFF (all my samples event aren't triggered) the game is running at full speed without any stutter.
you should try whith an other android 10 device, if you want you can post the apk and i will try on my different phones
I just tried it on my Huawei Nova 5t (android 10) and the stuttering happens in two cases from what I have been able to see, in one when I approach the enemies and the other when I am overlaid with the enemies, it does not seem to concern the sound because in others cases with the same sounds there is no stammer, isn't it a "radar" event that calculates the distance with the enemy to change something in its movement / actions?