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Thread: Performance on Android - case study, conclusions and help needed

  1. #51
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
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    sorry, but are these conditions that occur when there is an enemy close / in contact? because if they are at a distance from the enemies the game is fluid (with the music on)

  2. #52
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    Quote Originally Posted by janpier View Post
    sorry, but are these conditions that occur when there is an enemy close / in contact? because if they are at a distance from the enemies the game is fluid (with the music on)
    Only one, move if too near the player to be able to aim and shoot.
    But i have no lag at all on an old Samsung j3 from 2016 running Android 5... So... Depends on the devices and not really the game i guess. Android 10 could be slower on some devices too like it is with my Nokia 3.1.

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