User Tag List

Results 1 to 5 of 5

Thread: Sound Information from Backdrops

  1. #1
    Clicker Fusion 2.5
    Tobias_Edvardsen's Avatar
    Join Date
    Jun 2015
    Location
    Drammen, Norway
    Posts
    33
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Lightbulb Sound Information from Backdrops

    Hello!

    I am working on sound design for my project, and intend to have the game world react to player movement. The player will emit footstep sounds relevant to the ground he/she is threading on (Metal, grass, snow, etc.). However, the levels terrain/tiles consists purely of backdrops, and cannot convey any information to the player what material it consists of. Is there a way to assign backdrops a variable telling what sound it will emit when player touches this backdrop?

    The only possible solution I can think of now, is to manually define areas of each level what Foley sound they will emit either through positioning in the event editor, or active objects used as collision masks. This approach will be very time consuming, increase the effort needed to add levels, and also might tax the application with unnecessary active objects.

    Does anyone know of a smarter solution? I appreciate any input!

    Best regards,
    Tobias Edvardsen

  2. #2
    Clicker

    Fusion 2.5Android Export Module

    Join Date
    Jan 2007
    Posts
    281
    Mentioned
    8 Post(s)
    Tagged
    1 Thread(s)
    Unfortunately the only solution is the collision masks, zone definition, or just replacing all backdrops with actives. Having a lot of actives isn't really going to hurt anything in modern day fusion.

    You can probably get away with replacing only the edge tiles/platforms with actives that switch the step sounds permanently until another type of ground is touched.

  3. #3
    Clicker Fusion 2.5
    Tobias_Edvardsen's Avatar
    Join Date
    Jun 2015
    Location
    Drammen, Norway
    Posts
    33
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by GamesterX23 View Post
    Unfortunately the only solution is the collision masks, zone definition, or just replacing all backdrops with actives. Having a lot of actives isn't really going to hurt anything in modern day fusion.

    You can probably get away with replacing only the edge tiles/platforms with actives that switch the step sounds permanently until another type of ground is touched.
    I apologize for the late reply. I will have to lay out some collision masks then! Do you know if there is an object type that has the same interactivity as an Active Object without flooding the event editor and object list?

    Best regards,
    Tobias Edvardsen

  4. #4
    Clicker Fusion 2.5

    Join Date
    Jan 2018
    Posts
    185
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    non je ne pense pas que ša existe , il peut y avoir certaines solutions mais c'est fastidieux, il est plus simple de multiplier les differents masques de collision

  5. #5
    Clicker

    Fusion 2.5Android Export Module

    Join Date
    Jan 2007
    Posts
    281
    Mentioned
    8 Post(s)
    Tagged
    1 Thread(s)
    Quote Originally Posted by Tobias_Edvardsen View Post
    I apologize for the late reply. I will have to lay out some collision masks then! Do you know if there is an object type that has the same interactivity as an Active Object without flooding the event editor and object list?

    Best regards,
    Tobias Edvardsen
    Sorry for the delay as well.

    The best bet would be to just hide the objects in the event editor and make a folder for these objects in the level/frame editor.

Similar Threads

  1. AUDIO Experienced Sound Designer/Composer Looking for Work: ANY STYLE, ANY SOUND
    By Matthewdeargameaudio in forum Paid Design & Development Requests
    Replies: 88
    Last Post: 27th August 2017, 05:12 PM
  2. play a random sound using internal sound player in android project
    By Dave in forum Android Export Module 2.5
    Replies: 0
    Last Post: 29th December 2016, 10:19 PM
  3. Replies: 12
    Last Post: 11th September 2016, 04:39 AM
  4. Replies: 2
    Last Post: 23rd February 2016, 03:36 PM
  5. Weird Sound Card Beeping - Sound Player Extension
    By xmetalxthrasherx in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 12th July 2011, 07:09 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •