User Tag List

Results 1 to 6 of 6

Thread: Active Object distortion without Shader

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Crian's Avatar
    Join Date
    Oct 2009
    Posts
    414
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Active Object distortion without Shader

    I'm trying to distort an active object on runtime dynamically, but it seems impossible without using a shader.
    So before giving up, I try to ask if someone has some solution for this problem.
    Thank you in advance.
    Images attachées Images attachées

  2. #2
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Jonathan's Avatar
    Join Date
    Sep 2013
    Location
    France
    Posts
    242
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    Hello,
    I'm 99 % sure it's not possible without shaders, and I'm not sure that kind of shader exist :/
    I really hope that with Fusion 3 we could have a lot of natives options like that.

  3. #3
    Clicker Fusion 2.5

    Join Date
    Jan 2018
    Posts
    197
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    ce n'est pas possible avec un actif standart mais l'effet visuel est tout a fait possible ou alors peut etre avec l'objet surface qui peut se comporter comme un actif

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

    Join Date
    Dec 2013
    Posts
    156
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just an idea from your example: have you tried to cut the object down to 1 pixel height objects. The gradient effect can be achieved with animation or color/brightness change. Distortion can be achieved when you align the slices in an angle when required. See picture without the spaces, they are just for illustration.

    Image1.jpg

  5. #5
    Clicker Fusion 2.5

    Join Date
    Jan 2018
    Posts
    197
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    comme dans cet exemple que j'ai fait il y a longtemps

    deformationfm.mfa

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Crian's Avatar
    Join Date
    Oct 2009
    Posts
    414
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Thanks, I didn't think about it. It's a good workaround!

Similar Threads

  1. Replies: 4
    Last Post: 19th July 2020, 03:05 AM
  2. Replies: 0
    Last Post: 18th October 2018, 07:07 AM
  3. Perspective shader issue - incorrect distortion
    By Ramses in forum Shader Development
    Replies: 5
    Last Post: 11th August 2016, 08:23 PM
  4. Replies: 2
    Last Post: 26th February 2015, 09:41 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •