I'm trying to distort an active object on runtime dynamically, but it seems impossible without using a shader.
So before giving up, I try to ask if someone has some solution for this problem.
Thank you in advance.
I'm trying to distort an active object on runtime dynamically, but it seems impossible without using a shader.
So before giving up, I try to ask if someone has some solution for this problem.
Thank you in advance.
Hello,
I'm 99 % sure it's not possible without shaders, and I'm not sure that kind of shader exist :/
I really hope that with Fusion 3 we could have a lot of natives options like that.
ce n'est pas possible avec un actif standart mais l'effet visuel est tout a fait possible ou alors peut etre avec l'objet surface qui peut se comporter comme un actif
Just an idea from your example: have you tried to cut the object down to 1 pixel height objects. The gradient effect can be achieved with animation or color/brightness change. Distortion can be achieved when you align the slices in an angle when required. See picture without the spaces, they are just for illustration.
Image1.jpg
comme dans cet exemple que j'ai fait il y a longtemps
deformationfm.mfa
Thanks, I didn't think about it. It's a good workaround!