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Thread: rotating the collision box on objects

  1. #1
    Clicker Fusion 2.5

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    rotating the collision box on objects

    hello!

    So I have these objects in my game that when you right-click them they rotate a couple of degrees. the problem is that the shape is rotating but not the collision box. so for example, it's facing up so a ball thats coming from above would bounce back up. If I rotate the object 35 degrees to the right the ball still bounces straight up like it never rotated it even though the sprite position changed.

    any ideas on how I could fix this bug?

  2. #2
    Clicker Fusion 2.5

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    non pas beug, il se peut que que soit coché la case "forme de la premiere image" peut etre? ou autre chose du genre

  3. #3
    Clicker Fusion 2.5

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    non pas beug, il se peut que que soit coché la case "forme de la premiere image" peut etre? ou autre chose du genre, il faudrait plus de precisions ( mouvement phisyque, etc...) et peut etre meme le mfa si tu peux

  4. #4
    Clicker Fusion 2.5

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    ça a l'air de marcher comme ça

    rebondphysique.mfa

  5. #5
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Patrice's Avatar
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    Here an example
    Attached files Attached files

  6. #6
    Clicker Fusion 2.5

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    Sorry here is the file and it's README


  7. #7
    Clicker Fusion 2.5

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    this is a good example!

    Im a bit new to the forums but I posted my little mini golf game and its readme. maybe if you take a look at it you'll be able to help me better.

    thanks!

  8. #8
    Clicker Fusion 2.5

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    c'est une bonne base ton mini golf, et je suis heureux de constater que tu es parti de mon jeu de billard posté sur le comptoir du clickeur, ça me fait plaisir. tu pourrais ajouter des tunnels, des obstacles qui bougent et des endroits ou il est obligatoire de positionner les trucs bleus

  9. #9
    Clicker Fusion 2.5

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    les objet physiques ont du mal a interagir avec les non physic
    il faut que tu definisses les trucs bleus en "physic static" , densité 30000 gravité 0 , que tu les redessines proprement et point action au centre

  10. #10
    Clicker Fusion 2.5

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    voici une version qui semble a peu pret fonctionner




    EDIT:
    ajoute ligne 32:
    fixer vitesse 0
    fixer vitesse rotation 0
    Attached files Attached files

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