I have these enemies with unique movements. Not only do they jump left and right, they also bounce at random, tailored to a global value that signifies when they randomly bounce left or right. My problem is that using a simple spread value in ID with a checknear function of them bouncing doesn't seem to be working. All duplicates imitate each other. Additionally, all duplicates stop jumping as well.
However, something important to note, this code is for a game I'm creating with a couple of friends. I'm not sure about the ethical quandaries of getting help with my code. I'll give credits, but would I have to compensate as well? Let me know if anybody knows anything about that.
I suppose you can take a look at the code to know what I mean. I'm sorry in advance, I'm was lazy and I didn't label it ahead of time. The code isn't awfully complicated, if it is I will kindly label it if need be. You only have to take a look at the movement and jumping portions I labeled in the code, feel free to ignore everything else.Enemy Help.mfa