I think it would be really useful if groups could be implemented in the expression editor
for example relaying on the groups that could be placed in the event editor and using them as to show these groups at the expression editor
This can really help finding objects in the expression editor or just hiding/showing the ones you need when you need them
Something similar has been happening to me too, and it's been scaring the bejeezus out of me, because I thought I'd broken my game somehow. But it happens with older builds that were definitely fine, so I don't think it's to do with the MFA, but to do with Fusion, Windows, or perhaps an external program getting in the way. What happens for me is that the game (which used to take ~1-2 seconds to open) now takes anywhere from ~1 to ~20 seconds to open, seemingly randomly. Sometimes it's quick as before, and sometimes it waits on a black screen for ages, for no apparent reason.
I've turned off as much of Windows Defender as I could in case it was some antivirus scan that was holding things up, but that didn't help. I revalidated the Steam cache of Fusion, and the problem went away for a few days but has come back. I had a similar problem on my laptop a couple of years ago, and reinstalling Windows made the problem go away. I'm reluctant to do that now though, in case it doesn't solve the problem or there's an less time-consuming fix.
I recently bought a new laptop and had a similar black screen issue with fusions frame editor I assumed it was my graphics card going to sleep and not waking up
Oh you can entirely do this adding a transparent border for any specific images you need, the texture are all renderer using GL_CLAMP_TO_EDGE which according to Kronos use
- GL_CLAMP_TO_EDGE causes s coordinates to be clamped to the range
, where N is the size of the texture in the direction of clamping. Where N is = 1 which brought as result the border should be [0.25, 0.75] of a texel
glTexParameter (khronos.org)
Regards,
Fernando Vivolo
... new things are coming ...
the bug is there in your image if you look closely enough, or zoom in, i posted some images to clearly show it and explained it on discord in the android section, but i can post them here as well if you prefer.
also it works perfectly on ios without the need for object padding
It seems like underline and strikeout isn't working for strings in D3D mode