There's a bug when you "Restore Window" with Window object from a Maximized with "Heading when maximized" OFF, it makes the visible area of the frame be a bit more to the bottom-right with black bars on top and left...
There's a bug when you "Restore Window" with Window object from a Maximized with "Heading when maximized" OFF, it makes the visible area of the frame be a bit more to the bottom-right with black bars on top and left...
Regards,
Fernando Vivolo
... new things are coming ...
from what i see, your picture appears to be smoothing outside the objects now tho would have to see it on the actual device to be sure
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but i now see the bigger issue, the smoothing is being applied PER OBJECT not on the final rendered of the ENTIRE SCREEN, this makes it appear inconsistent
Because it's scaling the texture after applying the bilinear filter, This filter should be applied once, to the entire canvas as a whole so it doesn't change with object scaling & so it doesn't create many different type of smooths all on one screen
i am including an ios & and android image to show the difference of the smoothing,
the smoothing on ios looks great applying to the whole image as one, but the android looks completely ugly & unprofessional & i would not be able to release a game looking like that
i am also including the mfa of both ios and android versions
hope my explanation was clear enough![]()
In the Active Picture object you can flip the image by scaling it to -1 or 1 ( and also it has actions for flipping )
But for the Active object it doesn't have a one when for example scaling the X scale to -1 it will be the same as 1 because it's always an absolute value
But in a lot of cases flipping is needed, because it can make stuff much easier to do or just preserve memory and space usage
So if it can be implemented in the current engine it would be one of the most useful features added to the engine
Also thanks a lot for your work and dedication to your program Clickteam staff!![]()
Regards,
Fernando Vivolo
... new things are coming ...
Just something for consideration in case its simple to add:
How about allow retrieve the frame NAME using expression?
such like in this menu
frameString.png