Hi, I join a minimal blank mfa that contain the issue.
After you will open it, open the event editor.
Toggle filter on "group good" you should see the problem after.
Thank you !
Seems to also happen if this child event has a child condition of with actual conditions and actions, so this mostly affect conditions/actions inside parent events that also are child events...
is it possible to add an action to fusion that resets an active objects values to its default values, without having to destroy & recreate the object?
maybe called something like "reset values" & it could go underneath "spread value"
In the Event editor you can drag the display by the middle mouse button, but not the Event-List editor which I use all the time
Would be nice if that was done in the Event -List editor too
Any change we could get an expression reader for the "Set Key" action? Would make key rebinding a lot easier in runtime.
Hey so I'm messing around with shaders at the moment and was wondering if it were possible to add a way for Object Instances to share Shader information?
For example, If I create an active with a shader that uses an external image file for one of it's parameters, any future instance I create will lack that information and is forced to reload that information. I understand why this is the case, but having the ability (if possible) to avoid the slowdown that comes with having to reload external images for multiple instances would be great.
I also attached an example file that conveys my point (You start encountering the slowdown once you approach 256 instances): Shader Share Example.zip