my debugger bottom right buttons are gone, how do i get them back? ......help!
awesome! it worked
I see that some users get really mad by the interface cause switching between multiple MDI child windows (editors) on Fusion can be a pain...
I think tabs for the MDI child windows could really improve the workflow, so I looked up and it should be really easy to implement tabs for the editors...
It's basically a just dropping an MdiTabStrip on your Mdi container form, and you have a Tabbed Mdi interface.
So as a suggestion, would be really really interesting if we could get this option on Fusion's preferences to enable these tabs, even if it was a 2.5+ exclusive it would really help a lot of users that complain about the interface.
Here's some reference of how to easily implement it:
Recently I've been making my projects run at the same speed no matter the app's FPS then I stumbled upon a bug with the animation speed
It looks like the animation speed is related to Movement Timer but behaves a bit weird as when I higher the app's FPS the animation gets slower
For example if I have the Movement Timer set as 60, FPS locked to 60 and Animation speed is 16 it would run fine until I increase the FPS more and more it gets slower to the point where FPS is 1000 it's extremely slow
Here is a simple example that shows the problem:
Animation speed bug.mfa
I have something to add to the animation bug above:
It seems like disabling Movement Timer do work but it makes the animation speed match the fps instead of being independent.
Then I tried forcing the animation speed with a event, and it seems like it works consistently in any fps, so this means something is messing with animation speed on different frame rates
At first I thought it was something from Movement Timer do to keep the animation independent, but since constantly forcing it to for example 20 makes it run at the same speed in any fps, it might be something else...
Edit: Seems to not happen on MMF2, and only happen on Fusion 2.5 if the animation speed usually bellow 17
It's super weird cause while changing the animation speed, it sometimes work normally
Edit2: For some reason it only happens with the Debugger closed or disabled!
Edit3: Here's an easier way to visualize it... It seems like animation speed steps weirdly the higher the frame rate is:
Animation Speed Bug 2.mfa
It also seems like the Movement Timer change the minimum value of animation speed that it happens, so it must be some sort of wrong step of the animation speed value... The equation must be off
At Movement timer 60 it happens bellow animation speed 17, at Movement Timer 55 it happens bellow animation speed 20
When I fire the event zero times (via Timer Object), the application freezes. Fusion 2.5 requires precautionary measures to prevent this from happening
The current implementation of the "Fire event" action is timer-based. Since it is based on actual time, it will not fire at the correct time if the game is slow. Please add a frame-based "Fire event" action to instead it.