I'm having some visual difficults tracking certain switch objects' initial direction in the Frame Editor. I'm not sure if it's a bug or something that I missed, hence posting it here. Hope that someone could cast some light on this topic.
I made some switches in my game, and each one has an initial direction in the object's movement tab properties - some are pointing to the Left, while other are pointing to the Right - so no need to create events for the objects' initial direction in the Events Editor.
The problem is that the initial direction does not affect the visual appearance of the objects in the Frame Editor, and only show the objects on their number 0 (right) direction. When testing the application the direction does show in the initial direction I set it to. It's just the direction they show in the Frame Editor which is the problem .That makes it difficult to track to what direction the switches are set to when just looking on the frame layout, which requires to manually going into each and every switch object's properties and to check it's initial direction there. Does anyone else encounter this problem?
Attached a screenshot.
Initial Direction in Frame Editor Doesn't Update.png