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Thread: Build 293.1 - Release version

  1. #251
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    There's a bug when you "Restore Window" with Window object from a Maximized with "Heading when maximized" OFF, it makes the visible area of the frame be a bit more to the bottom-right with black bars on top and left...

  2. #252
    Clickteam Clickteam
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    Quote Originally Posted by SHINBAXTER View Post
    the bug is there in your image if you look closely enough, or zoom in, i posted some images to clearly show it and explained it on discord in the android section, but i can post them here as well if you prefer.

    also it works perfectly on ios without the need for object padding
    Can you check this image, seems to me that number two have the missing border with only add a pixel border and explained that depends on image size (your image is 128x128 but scaled 2.0ish depending on the device)
    Images attachées Images attachées
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #253
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    from what i see, your picture appears to be smoothing outside the objects now tho would have to see it on the actual device to be sure

    --------------------

    but i now see the bigger issue, the smoothing is being applied PER OBJECT not on the final rendered of the ENTIRE SCREEN, this makes it appear inconsistent

    Because it's scaling the texture after applying the bilinear filter, This filter should be applied once, to the entire canvas as a whole so it doesn't change with object scaling & so it doesn't create many different type of smooths all on one screen


    i am including an ios & and android image to show the difference of the smoothing,

    the smoothing on ios looks great applying to the whole image as one, but the android looks completely ugly & unprofessional & i would not be able to release a game looking like that

    i am also including the mfa of both ios and android versions

    hope my explanation was clear enough
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  4. #254
    Clickteam Clickteam

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    Quote Originally Posted by NaitorStudios View Post
    It seems like underline and strikeout isn't working for strings in D3D mode
    This is a known issue, those features are not supported in DX9 mode, I didn't check in DX11 mode (but if it doesn't work in this mode, then probably it can't be fixed either).

  5. #255
    Clicker Fusion 2.5 (Steam)
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    Lightbulb Flipping Actives

    In the Active Picture object you can flip the image by scaling it to -1 or 1 ( and also it has actions for flipping )
    But for the Active object it doesn't have a one when for example scaling the X scale to -1 it will be the same as 1 because it's always an absolute value

    But in a lot of cases flipping is needed, because it can make stuff much easier to do or just preserve memory and space usage
    So if it can be implemented in the current engine it would be one of the most useful features added to the engine

    Also thanks a lot for your work and dedication to your program Clickteam staff!

  6. #256
    Clickteam Clickteam
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    Quote Originally Posted by SHINBAXTER View Post
    from what i see, your picture appears to be smoothing outside the objects now tho would have to see it on the actual device to be sure

    --------------------

    but i now see the bigger issue, the smoothing is being applied PER OBJECT not on the final rendered of the ENTIRE SCREEN, this makes it appear inconsistent

    Because it's scaling the texture after applying the bilinear filter, This filter should be applied once, to the entire canvas as a whole so it doesn't change with object scaling & so it doesn't create many different type of smooths all on one screen


    i am including an ios & and android image to show the difference of the smoothing,

    the smoothing on ios looks great applying to the whole image as one, but the android looks completely ugly & unprofessional & i would not be able to release a game looking like that

    i am also including the mfa of both ios and android versions

    hope my explanation was clear enough

    Image comes from a Samsung A50.

    Yes, Android draw as per object and iOS draw to an FBO, this has been since original concept, and is related to android performance.

    ==========================================

    Let me know if you want to try something send me a PM
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #257
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Quote Originally Posted by Fernando View Post
    Let me know if you want to try something send me a PM
    sent you a PM

  8. #258
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
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    Just something for consideration in case its simple to add:
    How about allow retrieve the frame NAME using expression?
    such like in this menu
    frameString.png

  9. #259
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    Quote Originally Posted by SevenSails View Post
    Just something for consideration in case its simple to add:
    How about allow retrieve the frame NAME using expression?
    You can actually use MMF2/CF Params object to do this, but it's Windows only.

  10. #260
    Clicker Fusion 2.5 (Steam)
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    Quote Originally Posted by SevenSails View Post
    Just something for consideration in case its simple to add:
    How about allow retrieve the frame NAME using expression?
    such like in this menu
    frameString.png
    Yeah it would be also amazing if we could transition to different frames via there names too

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