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Thread: Build 293.1 - Release version

  1. #351
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Quote Originally Posted by Volnaiskra View Post
    Now it gets a bit messed up near the top
    Can't reproduce this on my end, you might have to update your graphics drivers

  2. #352
    Clicker Fusion 2.5 (Steam)
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    Quote Originally Posted by Phi View Post
    Can't reproduce this on my end, you might have to update your graphics drivers
    I can reproduce it, and I'm on the latest drivers:
    Messed up expression editor.jpg

  3. #353
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Exclamation Bug found in created backdrops + Replace color

    When you create a backdrop and switches the color of the origin active, it will make previously created backdrops to be invisible until the active changes colors again.
    This will cause a strange flickering where some backdrops may be visible (with colors changed since they share the sprites of the active) and some may be invisible.
    Looks really interesting, but doesn't look intended. Changing the colors of the backdrops I get, no problem there, but making them temporarily invisible looks wrong...
    It seems like this is also affected by Load Frame action, so when you replace the frame once, some will get invisible some visibile, they will replace the sprite normally
    (which is kind of interesting actually, didn't knew you could do this)

    Here's a example of the bug:
    Backdrop flickering bug.mfa

  4. #354
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Exclamation Bug report

    If you check "Don't include at build time" on a frame properties and have a "Next frame" action on the frame before it (or "Previous frame" action on the frame after it) it will close the application instead of skipping it.
    Happens with built-exe as well, not just when running from inside Fusion.

  5. #355
    Clicker Fusion 2.5 (Steam)
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    Lightbulb Rotating and scaling in frame editor without affecting the actual sprite

    Hey,

    As the title says that's perfectly it, when I rotate or resize an object in the frame editor it changes the actual sprite which isn't something I like much.

    So it would be nice to have an option that doesn't affect the actual sprite and just initialize the angle / scale of the object.

    I know I can ofc just have values stored that can do this...but I also want a visual representation in the frame editor, just like how it already looks, but without it changing the actual sprite.

  6. #356
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    SirEatAlot's Avatar
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    Exclamation

    I was very happy do discover recently the ability to set the caret position for the edit box!

    However, setting it to anything else than 0 causes an instant crash on my system.

    Does this happen for everyone? If so it would be great if this could be fixed!

  7. #357
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Quote Originally Posted by SirEatAlot View Post
    I was very happy do discover recently the ability to set the caret position for the edit box!

    However, setting it to anything else than 0 causes an instant crash on my system.

    Does this happen for everyone? If so it would be great if this could be fixed!
    Here's the fix:
    https://community.clickteam.com/threads/108283-Changing-caret-position-via-a-command-crashes-the-program-every-time

  8. #358
    Clicker Fusion 2.5 (Steam)
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    Lightbulb Zooming while using path movement editor

    I don't know if this is possible by any means as it's hardcoded in Fusion to set zoom to 100%

    But maybe it can be added? if possible that will be really nice for much feasible path editing

  9. #359
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    Sry didnt know this had been covered already, thanks for the fix!

  10. #360
    Clicker Fusion 2.5 (Steam)
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    Object doesn't overlap with another object not scoping correctly

    Hello,

    First of all it appears to be a very old bug so I don't know if it can be fixed

    When testing for an object that doesn't overlap with another object it just doesn't scope correctly with multiple objects while it works perfectly fine with Object doesn't overlap with a backdrop

    ofc that can be solved with for each loop check, but the problem is for each loop is very heavy with a lot of objects

    Collision difference.mfa

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