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Thread: Build 293.1 - Release version

  1. #321
    Clicker Fusion 2.5 (Steam)
    Linky's Avatar
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    Quote Originally Posted by Yves View Post
    Actually we started making one recently, based on how it works in F3, but it got stopped for various reasons. If possible we'll complete it at some point, but it depends on our schedule for F3.
    Honestly that would be amazing if you guys finished it in Fusion 2.5
    that was unexpected, I never thought any new controller updates might even be considered for Fusion 2.5

  2. #322
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    waw_demmon's Avatar
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    Quote Originally Posted by Yves View Post
    Yes it was reported but I've no MFA in which this happens and I can't reproduce it at all from scratch. Could you post a MFA here or send one to me by PM please?
    group-filter-issue.mfa

    Hi, I join a minimal blank mfa that contain the issue.
    After you will open it, open the event editor.
    Toggle filter on "group good" you should see the problem after.

    Thank you !

  3. #323
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Quote Originally Posted by waw_demmon View Post
    group-filter-issue.mfa

    Hi, I join a minimal blank mfa that contain the issue.
    After you will open it, open the event editor.
    Toggle filter on "group good" you should see the problem after.

    Thank you !
    This seems to fail because of the child "New Condition" hanging bellow the event that has a action related to Group.Good...
    Seems to also happen if this child event has a child condition of with actual conditions and actions, so this mostly affect conditions/actions inside parent events that also are child events...

  4. #324
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    is it possible to add an action to fusion that resets an active objects values to its default values, without having to destroy & recreate the object?

    maybe called something like "reset values" & it could go underneath "spread value"

  5. #325
    Clickteam Clickteam

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    Quote Originally Posted by waw_demmon View Post
    group-filter-issue.mfa

    Hi, I join a minimal blank mfa that contain the issue.
    After you will open it, open the event editor.
    Toggle filter on "group good" you should see the problem after.

    Thank you !
    Thanks! Should be fixed in the next update.

  6. #326
    Clicker Fusion 2.5 (Steam)
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    Lightbulb Dragging in the Event-List editor

    Hello,

    In the Event editor you can drag the display by the middle mouse button, but not the Event-List editor which I use all the time

    Would be nice if that was done in the Event -List editor too

  7. #327
    Clickteam Clickteam

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    Quote Originally Posted by Linky View Post
    Hello,

    In the Event editor you can drag the display by the middle mouse button, but not the Event-List editor which I use all the time

    Would be nice if that was done in the Event -List editor too
    OK, this will be done.

  8. #328
    Clicker Fusion 2.5 (Steam)
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    Quote Originally Posted by Yves View Post
    OK, this will be done.
    Nice, it appears like the next update would be huge!

  9. #329
    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    Any change we could get an expression reader for the "Set Key" action? Would make key rebinding a lot easier in runtime.


  10. #330
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Hey so I'm messing around with shaders at the moment and was wondering if it were possible to add a way for Object Instances to share Shader information?

    For example, If I create an active with a shader that uses an external image file for one of it's parameters, any future instance I create will lack that information and is forced to reload that information. I understand why this is the case, but having the ability (if possible) to avoid the slowdown that comes with having to reload external images for multiple instances would be great.

    I also attached an example file that conveys my point (You start encountering the slowdown once you approach 256 instances): Shader Share Example.zip

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