Save/Load Frame Position Event Groups Bug:
The save/load frame position action seems to have a bug where the activation state of event groups is not properly saved or loaded. Groups that have been activated or deactivated during runtime before saving the frame position may be difficult or impossible to toggle after loading the frame position.
I have attached an example file below. To reproduce, run the mfa and click on the G2, G3, and G3a buttons, in that order. Only the G1 button should remain green. Press Enter to save the file. Now either press Backspace to load the file, or first restart the frame from the debugger and then press Backspace to load the file. Everything should appear to have loaded properly, but now try clicking on the G2, G3, and G3a buttons again. If you experience the bug, clicking on those 3 buttons after loading will not toggle them anymore. Buttons G1 and G1a should still work. Pressing the keyboard bindings to toggle the buttons at this point might work slightly better than clicking on the buttons, but will be glitchy and not work as expected.
This bug happens on build 292.26 and does not seem to cause crashing. I do not know if this bug as described occurs on 293.1.
I understand there is already a known bug in the latest version where the application can crash when loading frame position, but I thought this might be a separate or related issue.
Please test with this version of the mfa instead. The version in my post above had a silly mistake where the keyboard bindings weren't programmed correctly.
After loading the frame, the keyboard bindings will stop functioning in the same way as with clicking on the buttons.
This problem is fixed in the next update, it was reported recently.The save/load frame position action seems to have a bug where the activation state of event groups is not properly saved or loaded. Groups that have been activated or deactivated during runtime before saving the frame position may be difficult or impossible to toggle after loading the frame position
Hmm it would be nice if we could get a list or something of all features and bug fixes that are being worked on for the next update so people wouldn't keep asking for the same thing...
BugBox as a nice place for checking this stuff
Event Line Limit(?) Bug:
I seemed to have reached Fusion's Frame cap for Event Lines. When adding new lines beyond that point the Line Number wraps around back around to line 0 or something close to zero. This causes some funky things to occur. For example, pasting multiple lines will cause all new lines to share the same Event Line # and highlighting one of them will force all of them to become highlighted. The only workaround for this at the moment is to either, Save>Close> and re-open the mfa file, or to simply delete Event Lines elsewhere in that Frame's Event List. I don't know how many will run into this bug, but Phi said I should post about it so here I am
Ultimately this isn't much of a problem for me since I'm rewriting my game, but I managed to run into it a week before I started this process.
65500 lines? Wow. IIRC I had never seen a game with more than 30,000 lines yet. I'll take a look.