I built a game using the macOS exporter and when my friend tried running it on his Mac, he got an error:
"XXX app name" cannot be opened because the developer cannot be verified.
macOS cannot verify that this app is free from malware."
in MMF under macOS exporter properties, there is an option for bundle identifier. I have in the past done iOS builds so I am familiar with this property, but in the case of this macOS build I don't have any bundle identifier.
my question is - if we want to do ANY macOS builds using the macOS exporter, do we first have to go through apple and set up a bundle identifier, even if the app won't be listed on the mac store? like for a steam app?
I recently did a visual novel in renpy and that compiled a macOS build that worked fine, and I never specified a bundle identifier nor did I register the app with apple.