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Thread: Which is the best way to load the frame?

  1. #1
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    Ls2's Avatar
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    Which is the best way to load the frame?

    Hi!

    Just wondering, how is the best way to load the frame:

    1) Draw the frame with backdrops/quick backdrops;
    2) Draw the frame with a unique imagem;
    3) Load the frame in real-time using Actives;

    I'm working on a platform game with small assets (16x16 px) and I'll upscalle to HD+ resolution. However, I don't know which aproach I must to follow. I made some tests with 1) and 3) and I didn't notice any differences. But I have only one high end device to make the tests and I only have the player's engine till now.

    Can someone with more experience that I can help me?


    EDIT: I'll use two sizes to the frame: 1280x720 and 2560x1440.

  2. #2
    Clicker Fusion 2.5
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    PixelABCD's Avatar
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    1 or 3 are the ways to go. Depends on your choice, if you want to build level editor then 3, inf you plan to use workspace in fusion then 1.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Hi PixelABCD. Thank you for your tip! So, I'll adopt the first approach.

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