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Thread: How can I limit the number of numbers in the global value

  1. #1
    Clicker Fusion 2.5 (Steam)

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    How can I limit the number of numbers in the global value

    For example I have at start of frame global value A equal 0. And after one action this number can be more or less. I have events at Numbers 0,1,2 of global value A in global event editor and I don't need that Global Value A won't be less then 0 and more then 2. How can I do it?

    And pls can you show me how to use Global String or hint me, where can I find it

  2. #2
    Clicker Fusion 2.5 (Steam)

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    Done it. At least. Thanks.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    GlitchyDust's Avatar
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    Hi,

    There is no option in the proprieties but the way I do it is like that :

    • IF the value X is more or equal to 2.
    - THEN sel the value of value X to 2.

    That means that when its not 2 or higher it won't be 2 and if it is 2 or higher it will be stuck to 2.

  4. #4
    Clicker Fusion 2.5 (Steam)

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    Thank you, had done it this way too Maybe you know how to do that when for example value equal 99.01 counter show me the number only before dot (99) and number after dot rounded or not shown (01)

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    GlitchyDust's Avatar
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    The counter object is weird.

    I'm not currently in fron of Fusion 2.5 but if I recall correctly, there is an option in the proprieties of the "Counter Object" that need to be checked to make counter eligible for "Float" values. (Float = Values with decimals.). I don't know the name of the proprieties but it might be somthing like "Enable Decimals".

    I'll check this out soon and come back later for the information.

  6. #6
    Clicker Fusion 2.5 (Steam)

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    Oh thank you very much I'll be waiting for you so my hero will have armour

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