the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
if it is 2, it is attack 2 on ennemi 1
3 is attack 3 on ennemi 1
11 is attack 1 on ennemi 2
12 is attack 2 on ennemi 2
you can alos use qualifier if you want :attack 1 on every ennemi qualifier
the most tedious is to import the sprites
Thanks so much for the help, and is there a way say, you could have the target being grappled, to released at a point during the throw animation? So for example, if you were picking an enemy up, swinging them around by their legs, then hurdled them away using physics at the end?
There's a lot I need to learn about Fusion but looking at how you made these will no doubt be of great assistance.
I hope I can contact you in future?