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Thread: Wrestling, grappling, throwing, slamming

  1. #11
    Clicker Fusion 2.5

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    Quote Originally Posted by fredetmumu View Post
    here is one method
    you must adjust the action point of every pictures of brawnosAttachment 29905
    Hi Fredet, I had thought of that method, but that would need me to create a separate animation for everything grapple on every enemy in the game? I want to try and find a method where a throw animation will be allocated to a particular active, and performing it on an enemy switches their sprites onto it as needed.

  2. #12
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
    if it is 2, it is attack 2 on ennemi 1
    3 is attack 3 on ennemi 1
    ...
    11 is attack 1 on ennemi 2
    12 is attack 2 on ennemi 2

    you can alos use qualifier if you want :attack 1 on every ennemi qualifier

    the most tedious is to import the sprites

  3. #13
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    heri is an example with qualifier, you can add all enemieslance ennemi fight.mfa

  4. #14
    Clicker Fusion 2.5

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    Thanks so much for the help, and is there a way say, you could have the target being grappled, to released at a point during the throw animation? So for example, if you were picking an enemy up, swinging them around by their legs, then hurdled them away using physics at the end?

    There's a lot I need to learn about Fusion but looking at how you made these will no doubt be of great assistance.

    I hope I can contact you in future?

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