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Thread: Active Instances And Overlapping

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    WhatPixelYouOn's Avatar
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    Active Instances And Overlapping

    If Active 1 is NOT overlapping Active 2 --- Destroy.

    This should work, but because there is another instance somewhere in the frame where Active 1 & 2 are overlapping, the ones that aren't overlapping each other do not get destroyed. How do I work around this?

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    when there is an overlaping, it don't need a loop, but if there is no overlaping, you need a loop

  3. #3
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    like this

    overlaping.mfa

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Thank you for the help, now I understand.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Hoi

    It makes huge sence since the "Overlap" condition cannot scope.

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