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Thread: HTML5 and Base Frame

  1. #1
    Clicker Fusion 2.5Android Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Rolando's Avatar
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    HTML5 and Base Frame

    Good day all.

    I have a game that was coded for me (I am working on my code competence) and exported in HTML5 and after a perfect build I still have a base frame that appears after the preloader. I do not want to include this base frame. The tickable option on the Properties/Base Frame/Settings 'don't include at build time"....if this is ticked, will it hide the Base Frame from the final build?

    If not, how is it hidden in the final build?

    It appears the game was built using the 2.5+ DLC feature (does this belong in that section?). I cannot find a specific answer in support if this tickable option is selected. Anyone?

  2. #2
    Clicker Fusion 2.5Android Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Rolando's Avatar
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    Update!

    I updated my F2 to the latest version and installed 2.5 + DLC...I had it, the other coder used it and now the base frame appears as a "one second" black screen. That would not be bad but the preloader loads twice (as before, the Base Frame had to be clicked before these updates like a Dev screen. So there was improvement.

    Preloader loads game.
    Base frame appears for a second, black screen.
    Preloader loads very fast again.
    Game menu appears as coded.

    That's the order.

    Any suggestions, please...

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