Project FOX (this will change, it's just a project name for now).
Your main character is FOX (this name will also change later).
FOX has three main ways to hurt enemies. FOX can either jump on them, use different ranged attacks or attack them in four different directions using his claws as a melee weapon.
The game is heavily inspired by a wide mix of different games from the NES era and by the Metroidvania genre.
As FOX, you will be able to find many different animals that will help you in your quest. Some animals will lend you their powers which enables you to progress further in the world and find upgrades.
Some upgrades that you find might be necessary to proceed in the game while most of them will be optional and only improve FOX's overall abilities.
The player will navigate the different levels through a world map that has many hidden routes and stages.
Some levels will be pretty large while some levels will be similar in size with regular Super Mario Bros. levels.
The game will mainly focus on three different level types:
Levels similar in length and height to those that of Super Mario and similar games. These levels will normally have a time limit and be sparse on secrets. These levels will mainly use a Mega Man like camera system.
These levels will be similar in length and height to an area in Super Metroid. These levels will not have a time limit and there will be multiple secrets in these levels. The player will have a less restricted camera as both the X and Y axis will be unlocked. To reach all the secrets and/or exits, you will need upgrades from the same and other levels.
These levels will be pretty varied and there will not be any defined rules that applies to all of these levels. Some levels might be similar to the "Murder Wall"-levels from Kid Chameleon while others might be something entirely different.
For more information, status, devlog and images