So yeah, I'm making a level with a pretty huge backdrop. Most of my levels are around 4500x2500 or so, but this one is ~9600x4200; I guess Fusion has an image limit that isn't explained anywhere.
I can import the image just fine but after runtime it doesn't show in-game, and then deletes itself after exiting runtime. The object still exists, but the image gets wiped.
The game runs at 1920x1080 and graphics are drawn and scaled up 4x their size.
So, this level image is actually 2432x1088 before I upscale it in my image editor. I can insert that non-upscaled image in the Fusion editor as an active and 4x scale it at runtime, which runs fine, but then I can't actually design the level because I can't see where anything is in the editor; how am I supposed to add enemies, collision, interactables etc. if I can't see where the ground is?
So what does everybody else do? The 1920x1080 is necessary for me or else the camera that follows the player looks way choppier than it should.