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Thread: News on 64bit editor support?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export Module

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    News on 64bit editor support?

    I know there has been questions about this, but I don't know if there are any followups on this topic. Is the 64bit version of the Mac editor still an ongoing thing?

    And if no responses from the developers, to the few fellow mac editor users, are there any workarounds? Some special configurations in Wine to keep it going?

    For some context, I've been stuck with a 2 year old outdated MacOS, and an almost 4 year old pretty big game project on Clickteam, just in the fear of losing editability of the project entirely. So this thing has been bugging for some time now, and I'd like to know if there's anything I could do, instead of having to inconveniently switch to Windows.

    Thanks for the help in advance

  2. #2
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Simon's Avatar
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    Rather than sticking with an outdated OS, if it is an issue for you - you could install Mojave or earlier in a VM and use it for running Fusion, or for that matter Windows / Parallels to run a Windows version of Fusion.

    https://machow2.com/run-32-bit-apps-mac/

  3. #3
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Christian_Wheel's Avatar
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    Unfortunately I've migrated to M1 so VM's and old versions are not an option for me. For a year or so I did all my Fusion development on Mac (mostly while I was working at Apple) but sadly had to give it up and just use Windows after WINE no longer ran. Honestly the fact that we got a Mac editor for the brief moment we did was a miracle in itself, even if it was a bit kludgy.

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