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Thread: fine detection with android seems different then PC

  1. #1
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    fine detection with android seems different then PC

    hello,

    in my mfa, I have a big image in fine detection, and a sprite that walks in the middle in square detection. on PC collisions work perfectly, the square detects well only the pixels of the big image, but the android version behaves as if "detection fine" was unchecked for the big image so the square is constantly colliding with the big image even if there is no pixel colliding.

    is it normal please?

  2. #2
    Clickteam Clickteam

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    Yes this is normal, on PC when object 1 in box collision mode collides with object 2 in fine collision mode, the collision is detected between box 1 and image 2. On all the other platforms the collision is detected between both boxes. This is because the collision engine on the other platforms was originally based on the one from the MMF2 non-HWA runtime, for some reason. Unfortunately this is a big change to do at this point and I don't think we'll change this.

  3. #3
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    thanks for your answer yves

  4. #4
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    And is there same kind of particularity with platform movement? because i have an actif platform movement in a big image and detection is not perfect, when actif falls, detection is activated when actif is approximatly 12 pixel higher than the decor

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