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Thread: Help with my game Please

  1. #1
    Clicker Fusion 2.5Firefly 3D Module
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    Question Help with my game Please

    I am creating an among us style game, I made the map, mostly(the images) but as I am trying to set collisions for the walls the newer ones are not showing up. I have a lot of objects in it and I'm not sure if that is the problem but it won't work for me. I have put in active objects for the collision and set them all with a qualifier and set it for "on collision, stop" If anybody has any ideas on what I have done wrong or how to more efficiently do the collisions, please let me know.

    I have around 150 active objects this being due to me setting the map up with only active objects.

    This is a screenshot of my game to give a better idea of what I have[ATTACH=CONFIG]30065[/ATTACH
    Here is a link to my build of it if you want to see it, it is just beta and not sure if I will make it public, but...https://invite.bublup.com/GOLKwpGMAgAC accept invite. This is the site I got the images off if anybody is interested in among us art, sprite, map, pretty much everything. https://www.spriters-resource.com/pc_computer/amongus/


    Note the black on the screenshot is the collision objects. But when I test some of them don't work and you can go through.
    Images attachées Images attachées

  2. #2
    Clicker Fusion 2.5Firefly 3D Module
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    If you look at the application, it is not greatest job on the art because I had to crop and all that. But...

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleFirefly 3D Module

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    Instead of collision with, try "object is overlapping" instead. You can also do something like this (Negated)"Player is overlapping obstacle" meaning that player is NOT touching the obstacle -> save x and y coordinates in alt. values and when player IS overlapping the obstacle you can set his x and y coordinates from the alt values. :-)

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    Clicker Fusion 2.5Fusion 2.5+ DLC

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    for walls and static obstacle, i prefer make a huge picture and just one line for collides

    i made a small mfa to save an complet scene in an picture unique if you want

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    Clicker Fusion 2.5Firefly 3D Module
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    Quote Originally Posted by Klownzilla View Post
    Instead of collision with, try "object is overlapping" instead. You can also do something like this (Negated)"Player is overlapping obstacle" meaning that player is NOT touching the obstacle -> save x and y coordinates in alt. values and when player IS overlapping the obstacle you can set his x and y coordinates from the alt values. :-)
    I'm not really sure what you mean by save the coordinates in alt? Alternable valaues?

  6. #6
    Clicker Fusion 2.5Firefly 3D Module
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    fredetmumu, I would be interested in that mfa file.

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleFirefly 3D Module

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    Yes alterable :-)

  8. #8
    Clicker Fusion 2.5Firefly 3D Module
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    Quote Originally Posted by Klownzilla View Post
    Instead of collision with, try "object is overlapping" instead. You can also do something like this (Negated)"Player is overlapping obstacle" meaning that player is NOT touching the obstacle -> save x and y coordinates in alt. values and when player IS overlapping the obstacle you can set his x and y coordinates from the alt values. :-)
    Overlapping does not work. it is same as collision for me. Neither does the other suggestion," (Negated)"Player is overlapping obstacle" meaning that player is NOT touching the obstacle -> save x and y coordinates in alt. values and when player IS overlapping the obstacle you can set his x and y coordinates from the alt values. "

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    Clicker Fusion 2.5Firefly 3D Module
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    Is there a maximum amount of active objects you can use, because I think i saw something like that once. I have 150 active objects could that be why it is not doing effect of the collisions?

  10. #10
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    150 object is not a problem.
    send you mfa if you want

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