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Thread: is xna still usable?

  1. #1
    Clicker Fusion 2.5Firefly 3D Module
    Porkchops's Avatar
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    is xna still usable?

    Can you still use xna exporter. I started another thread(https://community.clickteam.com/threads/108549-Can-i-Get-Xna-Support), and I was told the exporter ws unusable. does anybody know for sure whether or not you can still get what you need for it to work. Please let me know what you know about xna exporter.

  2. #2
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleFirefly 3D Module
    tobydavis's Avatar
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    Quote Originally Posted by Porkchops View Post
    Can you still use xna exporter. I started another thread(https://community.clickteam.com/threads/108549-Can-i-Get-Xna-Support), and I was told the exporter ws unusable. does anybody know for sure whether or not you can still get what you need for it to work. Please let me know what you know about xna exporter.
    Hey there, when I have some time I'll take a look and see if I can get XNA with Fusion up and running. I got the free version of the XNA exporter from the Clickstore before it was discontinued, so I can still install it and mess around with it. I believe the tools to build and run XNA apps can still be found online. I'll post an update to this thread if I can get it working.

  3. #3
    Clicker

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    Alright, I can confirm that XNA exports still work with the latest build of Fusion (which at the time of writing is Build 293.10). I also managed to find all of the necessary tools to compile XNA games online (all of it is still available from Microsoft). In a bit I'll post a guide on where to find all of the required tools to open XNA solution files and build them (XNA Game Studio, Visual C# 2010 Express, etc).

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