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Thread: Too Many Images and Hue Shifter Issue

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    Too Many Images and Hue Shifter Issue

    Couple questions here, I'm still running into the issue of there being too many images for the runtime (capped at 65500). I believe Yves mentioned around November that a fix was being worked on for this so I wanted to see if there was an update on that since without that fix it would take a real overhaul of the game I'm currently working on to get around that.

    The other question is regarding the Hue Shifter extension which I'm using for the same game. It was working with working with Direct3D 8 and 9 but crashing the game, and then it doesn't show at all with Direct3D 11. Was there something I was doing wrong to cause the crashing when images loaded with it applied, does it not work with Direct3D 11, and also is there an alternative to get the hue to change for images in the Fusion? Thanks!

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    defisym's Avatar
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    IIRC there is a Hue shader, don't sure if it is included by default, maybe you need to search the forum to get it.
    I never used it before so I don't know if it has been converted to DX11, maybe you need to convert it manually by following Yves's guide.

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    Quote Originally Posted by titofrancis View Post
    Couple questions here, I'm still running into the issue of there being too many images for the runtime (capped at 65500). I believe Yves mentioned around November that a fix was being worked on for this so I wanted to see if there was an update on that since without that fix it would take a real overhaul of the game I'm currently working on to get around that.

    The other question is regarding the Hue Shifter extension which I'm using for the same game. It was working with working with Direct3D 8 and 9 but crashing the game, and then it doesn't show at all with Direct3D 11. Was there something I was doing wrong to cause the crashing when images loaded with it applied, does it not work with Direct3D 11, and also is there an alternative to get the hue to change for images in the Fusion? Thanks!
    Hello, the closest thing you can get now is by importing images via a loop:

    Import animation test.mfa

    Ofc when this feature comes to Fusion it would be a much better alternative

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    I'm guessing the Hue shader you are referring to is the same (the parameter is HueShift). Do you have a link to Yves' guide for converting it manually?

    The image issue is the total images allowed in the game is at 65500, so any images over that don't import properly which is affecting the animations for characters in the game with the frame by frame animation. So not sure if that the importing via loop would work in this case, at least I'm not initially smart enough to make it work for this problem I'm having just looking at that mfa.

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    Quote Originally Posted by titofrancis View Post
    Do you have a link to Yves' guide for converting it manually?
    https://community.clickteam.com/threads/105504-Converting-DX9-shaders-to-DX11

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