
Originally Posted by
tobydavis
It appears that the bouncing ball motion attached to the sub-application's window is what is responsible for the framerate decrease. Upon disabling this motion the application ran at full speed with V-Sync enabled. What exactly are you looking to do that requires the use of a sub-application in this manner? Can it be done without using one? I would try implementing whatever you are trying to make within the same application, but if you want to move forward with using this sub-application method, then I believe you can do one of two things. You could either disable V-Sync when the sub-application is run via the event editor, or you could disable the "Display as sprite" option in the sub-application's settings to achieve less jittery motion at 30 FPS. Unfortunately I don't have a perfect solution and I don't know if one exists, but I hope this helps.