User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Clickteam Fusion 2.5 - Palette Swap Shader Finished 5/21/2021

  1. #1
    Clicker Fusion 2.5 (Steam)
    Warguy555's Avatar
    Join Date
    Feb 2019
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Post Clickteam Fusion 2.5 - Palette Swap Shader Finished 5/21/2021

    Here's a google drive link to the "final" version of the palette swap shader that I wrote for CTF 2.5. Let me know if you have any trouble with it and I'll get right to fixing it asap.

    https://drive.google.com/file/d/1Ol0...ew?usp=sharing

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Nov 2020
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I don't see any problems with it. You worked hard on it. I like how you code these conditions. I like it.

  3. #3
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Dec 2010
    Posts
    199
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Thanks so much for this, it looks awesome.

  4. #4
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    771
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Nice shader, although I've seen a lot of these through years for Fusion...
    Switching the palette the way you do is similar to one I'm working on for a while with my Spritesheet shader.

    I have at least 5 palette shaders, some are use images for palettes, some uses color parameters to replace specific colors, try picking a color that is close enough on the palette, uses a simple gradient, LUTs, etc
    Still seems pretty compact, good work!

    I can port to DX11 if anyone is interested.

  5. #5
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,782
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Yes. That would be great if you ported this to DX11.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #6
    Clicker Fusion 2.5 (Steam)

    Join Date
    Jan 2014
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can someone make a port to DX11 please ?

  7. #7
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    771
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    Smile DX11 port

    After a few stupid errors I've managed to port it.
    Palette_Swaper.zip

  8. #8
    Clicker Fusion 2.5 (Steam)

    Join Date
    Jan 2014
    Posts
    22
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks a lot

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Aug 2020
    Location
    Canada
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey just to clarify for myself, shaders only work for the Windows exporter right? Becuase they use DX?

  10. #10
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    771
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Yes, Fusion's shaders are DirectX shaders, programmed in HLSL.
    There's no universal shader language... OpenGL should be the most compatible graphical API, but currently not compatible with modern MacOS, iOS, Xbox...
    You can find certain new extensions that can use GLSL (OpenGL) shaders on Android, but there are many issues, like the lack of alpha channel or being limited to apply to the entire background/screen.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Replies: 4
    Last Post: 22nd May 2021, 12:49 AM
  2. Palette Pallet - Palette editor for Fusion [Finished]
    By nim in forum WIP & Released Games & Apps
    Replies: 7
    Last Post: 20th November 2020, 09:35 PM
  3. RGB Coefficient to palette swap character?
    By No_One in forum Fusion 2.5 Free Version
    Replies: 2
    Last Post: 31st March 2020, 03:33 AM
  4. Palette Swap/Color Replace Shader
    By JayTholen in forum Paid Design & Development Requests
    Replies: 1
    Last Post: 6th June 2016, 11:32 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •