Quote Originally Posted by NaitorStudios View Post
Yes, Fusion's shaders are DirectX shaders, programmed in HLSL.
There's no universal shader language... OpenGL should be the most compatible graphical API, but currently not compatible with modern MacOS, iOS, Xbox...
You can find certain new extensions that can use GLSL (OpenGL) shaders on Android, but there are many issues, like the lack of alpha channel or being limited to apply to the entire background/screen.
Hey thank you for the great explanation, much appreciated!