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Thread: Default Mac app icon bug

  1. #1
    Clicker Fusion 2.5Fusion 2.5 MacFusion 2.5+ DLCiOS Export ModuleMac Export Module
    Cobra's Avatar
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    Default Mac app icon bug

    I couldn't remember if I posted this or not, but couldn't seem to find it. I'll post a bug once bug reporting is restored.
    The icons we set within Fusion don't get used in our apps because there is a file called Assets.car in the resources folder of our exported app which is what macOS is looking for, and despite changes in Fusion itself, it'll always export this file using the default Fusion icon seen here.

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    yes, you posted it and I helped you out. You can only change this using Xcode. If you refuse to use Xcode unfortunately you are stuck with that icon until Yves find out a solution and update the mac runtime: https://community.clickteam.com/threads/105689-Help-Default-icon-appears-for-Mac-build-after-changing-it-in-application-properties

  3. #3
    Clicker Fusion 2.5Fusion 2.5 MacFusion 2.5+ DLCiOS Export ModuleMac Export Module
    Cobra's Avatar
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    Thanks SevenSails, I thought I remembered posting something about it but couldn't find anything with the search.
    It's not like I refuse to use Xcode though, I tried and if it fails to build the macOS app. That's even though it builds the iOS app just fine.

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Yeah in this case it's best to investigate what it could be through the error messages, post in the forums etc. Apple is very tricky business territory for devs

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