User Tag List

Results 1 to 3 of 3

Thread: Why does this active object revert to "Stopped" animation between frames?

  1. #1
    Clicker Fusion 2.5

    Join Date
    Jul 2006
    Posts
    229
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Why does this active object revert to "Stopped" animation between frames?

    This started happening randomly and I can't even remember changing anything. I've deleted every single line of code and it still happens. Is there some setting that causes this or is this a corruption of my game file?
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5

    Join Date
    Jul 2006
    Posts
    229
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Ok through process of elimination I found out this happens if you have any animation occupying the "appearing" slot. I can't tell you why that happens but I guess I can avoid it easily enough.

  3. #3
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    1,978
    Mentioned
    25 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by dustingunn View Post
    Ok through process of elimination I found out this happens if you have any animation occupying the "appearing" slot. I can't tell you why that happens but I guess I can avoid it easily enough.
    The Appearing animation auto-plays when you create an object, so Fusion draws the purple bus for one video frame (one of the FPS). Then you change the animation, so Fusion switches back to the red car, so you get a flash of the bus.
    Similarly, if you have one, the Disappearing animation is auto-played if you destroy the object, and the object isn't actually removed until Disappearing finishes.
    Stopped, Walking and Running auto-play when the object moves at a particular speed.

    So, this is expected behaviour.

    Although, you should not set Appearing or Disappearing to loop their animations. Make sure under Direction Options tab on bottom right of animation editor, you have Loop unchecked.

Similar Threads

  1. Replies: 4
    Last Post: 24th July 2017, 11:06 PM
  2. Animation on the object "Active" on mouse click
    By tiagodias in forum Fusion 2.5
    Replies: 2
    Last Post: 3rd May 2016, 09:01 AM
  3. Replies: 6
    Last Post: 18th August 2015, 02:23 AM
  4. Replies: 5
    Last Post: 28th July 2015, 05:40 PM
  5. iOS Video: "stopped" and "paused" events don't work?
    By smart_fr in forum iOS Export Module Version 2.0
    Replies: 0
    Last Post: 25th August 2012, 01:03 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •