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Thread: Inconsistent graphical glitches in my build.

  1. #1
    Clicker Fusion 2.5

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    Inconsistent graphical glitches in my build.

    I've tried everything, and I can't really pinpoint what is causing these issues. First off, being able to figure out only happening on my end, certain actives will not show up for a split second until "popping" onto the frame. This isn't too big of a deal, though it's a strange quirk, because this hasn't happened in previous projects I've made. However, what does still happen on different peoples ends who I got to test the build report certain actives not appearing that I had put within the frame editor (which is actually just one active at the end on top of a large platform, it's an active that disappears within the actual game when I start up the runtime).

    Take a look:
    Attachment 30251
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Plain Evilrito 3 has under runtime Inactive if too far from window set to Automatic.

    The distance between the player and Plain Evilrito 3 is too far for Fusion, so it sets the object to inactive. When an object is inactive the collisions also no longer work, so it starts falling through the ground. You can see this when you add Plain Evilrito 3 to the debugger, the Y value keeps increasing.

    So set Inactive if too far from window to No instead of Automatic, you will also need to do this for the other objects if they move this far away from the player/camera location.

    Plain Evilrito 3 is just over the edge what Fusion will allow with the automatic setting, when I move Evilrito (Cheesy) to the platform, it too falls down immediately.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I can't edit my post, but the object I also added to the platform (Evilrito (Cheesy) doesn't actually fall down, it's the X value that changes. I misread that in the debugger. So that one continues to move and collide with objects (the yellow detectors).
    So that would mean my logic must be a bit off about Plain Evilrito 3, even though setting Inactive if too far from window to No does work.


    Adding the following event makes Plain Evilrito 3 also stop on the platform, even with the setting still set to Automatic:

    * Plain Evilrito 3 collides with the background
    Plain Evilrito 3 : Stop

    I haven't used PMO outside of some tutorials, so do with that information what you will.

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