All of the applications I've made up to this point have been in very low resolutions, so they always look blurry and off (and even small, with black bars even when the application has the same aspect ratio as my screen even though it should fill the screen nicely) when I full-screen them, and trying to resize every single object by hand to look and work well on a 1920 x 1080 frame is just too much for me, so I figured I had to make an entirely new project with that resolution from scratch.
But the problem is that I don't know how to have everything the right size. I still want to make the game with sprites being based on the default 32 x 32 object resolution, just upscaled to look well on an HD screen, so I'd like to know how to make all the sprites have the same size relative to another, so there isn't any smaller or bigger pixels on the upscaled objects in relation to each other. Is there some way of making every sprite be low res while they still have the correct size for an HD screen? Fullscreen never adjusts correctly to my screen unless the height or width resolution is the exact same as the one my monitor uses.
Thanks, and sorry if my question and text is a bit confusing.