User Tag List

Results 1 to 3 of 3

Thread: Ultimate Full Screen Object - Still Necessary?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Nov 2017
    6 Post(s)
    0 Thread(s)

    Ultimate Full Screen Object - Still Necessary?

    I make pixel art games running at low res - always have done. So for the last ten years or so I've always used the Ultimate Full Screen object to be able to render in fullscreen and maintain performance and not mess with Window's own resolution. Happy to keep using this extension but is it still necessary nowadays with Fusion 2.5+?

  2. #2
    Clicker Fusion 2.5
    Del_Duio's Avatar
    Join Date
    Sep 2008
    Cygnus X-I
    1 Post(s)
    0 Thread(s)
    I hear it's great however the one time I used it I had lots of conflicting problems with Steam's built-in overlay and had to remove it.

    I use the Window Resizer object (or whatever it's called) and you can scale your display really well but it's not perfect when it comes to full screen of course.

  3. #3
    Clicker Fusion 2.5Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
    Join Date
    Jun 2015
    18 Post(s)
    0 Thread(s)
    It's better to use Window Control object since UFO isnt as compatible as it used it to be.
    If you base window is 640x360 you can do it like this for pixel perfect scaling:

    * Run this event once
    Special : Start loop "resize window" 1 times
    * On loop "resize window"
    Window Control : Set horizontal size to ( 640 * [SCALE VALUE E.G. 2 OR 3] ) + ( WinXSize( "Window Control" ) - ClientWidth( "Window Control" ) )
    Window Control : Set vertical size to ( 360 * [SCALE VALUE E.G. 2 OR 3] ) + ( WinYSize( "Window Control" ) - ClientHeight( "Window Control" ) )

    First even starts the loop (not really needed to be a loop, i have it as a loop since i can trigger it multiple times from e.g. options).

    Then you set the horizontal size by taking your base size (in this example 640) and you multiply it with the amounts you want to enlarge, e.g. if you want it twice as big you would put in 640*2. This can also be an alt value that you change dynamically. The rest of the variables is to compensate for the very few pixels of the window border itself. If you don't have this, it wont scale pixel perfect.
    Then you do the same for vertical.

Similar Threads

  1. How do I use the Ultimate Full Screen Object?
    By Euingee in forum Fusion 2.5
    Replies: 1
    Last Post: 30th October 2018, 01:26 AM
  2. Ultimate Full Screen Object?
    By Simflare in forum Fusion 2.5
    Replies: 17
    Last Post: 30th June 2017, 08:19 PM
  3. ultimate full screen object changing object positions?
    By SubWooferX3 in forum Fusion 2.5
    Replies: 5
    Last Post: 2nd May 2015, 04:09 AM
  4. Ultimate Full Screen and Vista problems
    By Ziplock in forum Fusion 2.5
    Replies: 1
    Last Post: 12th December 2014, 04:57 AM
  5. Some questions for the MMF2 ultimate full screen.
    By daryuss in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 11th October 2012, 02:39 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts