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Thread: Trying to optimize a frame in my game

  1. #1
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    TheHandwovenBox's Avatar
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    Trying to optimize a frame in my game

    Hello, I've recently released a fnaf fangame on gamejolt, and while I noticed slower performance in this frame compared to the rest of the game, it wasn't that noticeable for me. However, other users report more extreme differences. Would someone be willingly to help me try to optimize this section of the game? The rest runs smooth, and I'm not experienced with optimization? Any help would be much appreciated.

    If someone decides to help then I will supply them an mfa with the laggy frame and a normal frame to compare, I don't wanna post anything until then for obvious reasons.

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    I can't really help test however have you tried disabling groups of events you don't need (or don't use often) on that particular frame? Like if you have a complicated inventory screen you don't need that constantly running in the background all the time for example.

    I'm definitely not an optimization pro but I've been able to reduce slowdown on some of my projects by doing this.

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    OH! And sometimes if you have large actives with alpha channels it can slow things down a bit as well.

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    Quote Originally Posted by Del_Duio View Post
    OH! And sometimes if you have large actives with alpha channels it can slow things down a bit as well.
    Alpha channels?

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
    aenever's Avatar
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    Have you tried running the profiler to see what's slowing your framerate down? I'd start there if you haven't tried it yet.

  6. #6
    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    It's impossible to help you without actually seeing anything or hearing what's triggering the slow, but go read this thread on performance optimization .

    If it's frame specific it can be that the assets in that frame are heavy, you are generating objects at a more rapid pace or you are checking for certain actions too often.

  7. #7
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    Would you be willing to look at an mfa? I have one prepared.

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    Sure i can try, DM me the mfa

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