27th June 2021, 01:22 AM
Can we use Live2d in CTF?
If you don't know this program, is like Spine:
Now it's very popular because the V-tubers.
There is a way we can use it with CTF?
29th June 2021, 08:36 PM
I don't believe there is an extension for spline. You will have to export all of the frames from spline and make sure that they have proper alpha included - all of the frames will probably have to be exported as a PNG.
With that said, there I believe there is an extension that supports Spriter/Spriter pro. You'll have to search the forums for it. I don't know if it was ever completed, however, but I think there is an example floating around as well.
TBH you are probably best just using the built in stuff on fusion or paying someone to make the extension for you.
30th June 2021, 11:36 AM
There is an extension for Spriter. It has its limit but the core functionalities are working.
The great advantage of Spriter is that there is no fee when publishing a game when the SDK is used.
It is not the case for Live2D and Spine, that is why it is a no go for me.
1st July 2021, 09:00 AM
Spriter is cool but they are a lot of limitations compared to spine, dragonbones, Live2D etc... Seems that Spriter 2 will close the gap, but we didn't have any news from it since a long time... hope it will be release before Fusion 3...