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Thread: suggestions related to shaders for the future update

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    Rafoniax_Gejms's Avatar
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    Lightbulb suggestions related to shaders for the future update

    I love shaders, I really love shaders. But look, I have a few problems with them. The first thing I hate is they are windows only. I mean - come on! Why can't they be used in other exporters yet? This is probably my biggest problem (related to shaders ofc) ! Okay, second thing - there's a option to apply shader to the whole frame in frame properies. I wish I could do that also in application properties, I mean applying shaders to the whole application. I know you can create a global event "start of frame" -> "set frame effect (or smth)" but yeah, I would prefer it to be in appliaction properties right away. Okay, the last thing I want you to add ability to add more than one shader per object / layer / frame / (application). I sometimes find it really annoying. For example, when I want to give an object a shader bloom and at the same time color adjust .

    So yeah that's all I wanted to suggest.

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    piscesdreams's Avatar
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    Quote Originally Posted by Rafoniax_Gejms View Post
    Okay, the last thing I want you to add ability to add more than one shader per object / layer / frame / (application). I sometimes find it really annoying. For example, when I want to give an object a shader bloom and at the same time color adjust .
    I know what you mean by this point. I've had to do workarounds by adding a shader to an active object and then add a shader to a layer, just to stack the shaders. The problem is then if it needs to collide with an object on another layer, I have to create special colliders on the correct layer and follow the position of the object on its own layer since I'm using layer shaders. Would LOVE to be able to stack shaders on objects.

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    defisym's Avatar
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    IIRC somewhere staff said that Fusion will move to OpenGL in the future, and shader for all platforms will come then. (Maybe F3)
    Actually now you can see some basic shaders in Android runtime, but they are not open to user.

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