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Thread: Build 293.10 - Release version

  1. #631
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    defisym's Avatar
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    Quote Originally Posted by NaitorStudios View Post
    That's not what's happening there, it did scopped the created instances, in fact, it scoped BOTH instances.
    On each created object, it adds to the scope list, it doesn't override it, meaning that what you're seeing is the fixed value of the first scoped instance.
    To see both, you would need to run a For Each loop or reset scope somehow, for example using that trick of running a fast loop in between the actions.

    Here's the two ways:





    Neither of these approaches will list the existing objects, only the ones that just been created will be listed.
    I see...

    So, I misunderstood this mechanism for a long time. Create will not erase or force scope, it just add new created object to selected list.
    If no object is selected, actions will affect all of them, but this does not mean they are all in the selected list.



  2. #632
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    Hello,
    I have feedback if we could have frame sorting into some sub-categories / trees. Now we have single list of all frames and if I'd have more of them it can be confusing. Could we have an ability to sort frames into folders ?? UI change on this, it'd be nice.

    Thanks for reply. I think F3 will have it, but now as we all know F3 is years away. So this would help.

  3. #633
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    Another stable release! Thank you. I use your software since 1999. Today, I use fusion 2.5+ dev for games in ios and android and I won't replace it due to the support you have and the low price of the product. Keep up the good work

  4. #634
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    Quote Originally Posted by PixelABCD View Post
    Hello,
    I have feedback if we could have frame sorting into some sub-categories / trees. Now we have single list of all frames and if I'd have more of them it can be confusing. Could we have an ability to sort frames into folders ?? UI change on this, it'd be nice.

    Thanks for reply. I think F3 will have it, but now as we all know F3 is years away. So this would help.
    I don't think we'll have time to do this in 2.5, but I'll add it to the wish list just in case...

  5. #635
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    Quote Originally Posted by Dam1an View Post
    Another stable release! Thank you. I use your software since 1999. Today, I use fusion 2.5+ dev for games in ios and android and I won't replace it due to the support you have and the low price of the product. Keep up the good work
    Thanks

  6. #636
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    As I already say some time ago, Fusion need better way to handle globals things, general components or frame template.

    Currently when I want to change the core of my game, I need to copy paste new objects between each frame (except for menu frame). Global checkbox (for objects that have it) allow me to survive.
    I've to be very meticulous to never forget to copy a new object everywhere. I create theses object programaticaly but it's still required to be put in each frames. Maybe an option allow an object to be created in each frame of the app.

    I don't know exactly what you could do nor the difficulties involved to improve this aspect.

    I think there are a lot of possibilities to improve this aspect, but I don't know how all theses options are hard or not to implement.
    I also don't know how many people will enjoy this kind of features. I don't know how others peoples work on theirs projects.

  7. #637
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    Ca serait tres intéressant d'avoir une interface style Visual studio et de pouvoir manœuvrer entre les fenêtres ouvertes mais... je pense qu'il faudra attendre la version 3 ...

  8. #638
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    Quote Originally Posted by waw_demmon View Post
    Currently when I want to change the core of my game, I need to copy paste new objects between each frame (except for menu frame). Global checkbox (for objects that have it) allow me to survive.
    I've to be very meticulous to never forget to copy a new object everywhere. I create theses object programaticaly but it's still required to be put in each frames. Maybe an option allow an object to be created in each frame of the app.

    I don't know exactly what you could do nor the difficulties involved to improve this aspect.

    I think there are a lot of possibilities to improve this aspect, but I don't know how all theses options are hard or not to implement.
    I've been thinking a bit for some time, I don't see any easy solution in 2.5, except for a "Copy to other frames" command where you would select frames in a list as I mentioned before. I think real frame templates or frame hierarchy as in F3 are a bit too complicated for the current version. But I'm still looking for solutions (and please share any idea you may have, this could help).

  9. #639
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    Quote Originally Posted by Yves View Post
    I've been thinking a bit for some time, I don't see any easy solution in 2.5, except for a "Copy to other frames" command where you would select frames in a list as I mentioned before. I think real frame templates or frame hierarchy as in F3 are a bit too complicated for the current version. But I'm still looking for solutions (and please share any idea you may have, this could help).
    I don't know how the structure of 2.5 works, so this suggestion may be completely unfeasible but I'm just going to throw it out there. Would it be possible to create a Global Frame Editor, similar to the Global Event Editor, except its sole purpose is that any objects in the Global Frame Editor are automatically injected into every frame available from the Storyboard Editor?

  10. #640
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    Quote Originally Posted by piscesdreams View Post
    I don't know how the structure of 2.5 works, so this suggestion may be completely unfeasible but I'm just going to throw it out there. Would it be possible to create a Global Frame Editor, similar to the Global Event Editor, except its sole purpose is that any objects in the Global Frame Editor are automatically injected into every frame available from the Storyboard Editor?
    Wouldn't it be simpler to just do this via a checkbox on each object - something to the effect of "create at start of every frame"?

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